Pathfinmder how to determin fly swin and climb speed Springford

Pathfinmder how to determin fly swin and climb speed

Pathfinder Mechanics and Rules The Tangled Web These goblins hail from the deeper parts of the world. They gain darkvision 60 feet, light blindness, two claw attacks that deal 1d3 damage, and a climb speed of 20 feet. Gibberling (CR +1) Source Rocks Fall, Everyone Dies Blog. These goblins have been touched by aberrant influence.

awesomeSheet GitHub Pages

Movement Rules - Archives of Nethys Pathfinder 2nd. Select one creature within 60 feet that you have damaged. If that creature has a burrow, climb, fly, or swim speed, you gain that form of movement for the duration of the spell at the same speed and maneuverability as the selected creature. If this gives you the burrow or swim speed, you can breathe while burrowing or swimming. If the creature, 30/09/2013В В· Proper rpm on the lathe and mill increases tool life and productivity. This lesson discusses how to determine the proper cutting speed for various metals and how to convert that cutting speed to.

The thrill of competing in speed climbing is obvious to participants, but those who will never enter a competition can have a hard time seeing the appeal. Competitions are dramatic and almost over too quickly, but Brosler and McColl have both seen benefits in their other climbing pursuits due to their speed climbing training. Pathfinder Statblock Import to Character Sheet Script 1; 2; Newer В» 1421562703 GM Pro. Permalink Quote. Hi All, I upgraded to Mentor in the last week, and this weekend i've been cutting my javascript teeth on a stat block importer. I've managed to get it to the stage where its working for a fair few characters/monsters, so i think its time to get some feedback and maybe some beta testers

The climb skill mentions that you must be using arms to climb, or at least, . You need both hands free to climb. which implies it heavily. But as we all know, snakes can climb. What is unclear to me is that certain creatures seem to have an implied ability to climb without making climb checks. 31/03/2016 · So the average human (Speed 30) can climb 7.5 feet with a single move action, and go ahead and make that 3 squares (15 feet) with two move actions, each action requiring a climb check. Climbing is slow and hard. A high level monk, on the other hand, with a speed of 80, could climb …

On the default character sheet, there is a burrow speed that I don't know how to determine it or if I even have it. I was able to find fly and swim speeds in the skills section but … Name Type Bonus Max Dex Check Penalty Spell Failure Max Speed Special Qualities

Daredevil allows you to be very mobile, with the eventual ability to gain a natural swim and climb speed for more maneuverability. Detective gives you the ability to investigate a bit better, with the ability to eventually cast Divination to find answers when you're at a dead end. Explorer is the sort used to exploring all sorts of different Pathfinder Statblock Import to Character Sheet Script 1; 2; Newer В» 1421562703 GM Pro. Permalink Quote. Hi All, I upgraded to Mentor in the last week, and this weekend i've been cutting my javascript teeth on a stat block importer. I've managed to get it to the stage where its working for a fair few characters/monsters, so i think its time to get some feedback and maybe some beta testers

You do not have permission to edit this page, for the following reasons: The action you have requested is limited to users in one of the groups: s, contributors, twitchcontributor. This page has been protected to prevent editing or other actions. From the sly rogue to the stalwart paladin, Pathfinder allows you to make the character you want to play. When generating a character, start with your character's concept. Do you want a character who goes toe-to-toe with terrible monsters, matching sword and shield against claws and fangs? Or do you want a mystical seer who draws his powers

Name Type Bonus Max Dex Check Penalty Spell Failure Max Speed Special Qualities Swim (Str; Armor Check Penalty)You know how to swim and can do so even in stormy water. Check: Make a Swim check once per round while you are in the water.Success means you may swim at up to half your speed (as a full-round action) or at a quarter of your speed (as a move action).

This gives a valid speed only if we plan to fly straight through the lift. If we plan to circle in the lift, other factors determine the speed that will optimize our climb rate. For a headwind we displace the origin to the right, using the airspeed scale to determine how far … Dingle's Games contains quick and easy to use NPC and Monster Generators plus other tools for use in both D&D 3.5 and Pathfinder RPG

Move less than half speed and remain flying (I would argue this does not count when using fly the spell) Hovering; Turning greater than 45 degrees at any point during a move action (you can change facing in between turns with no penalty for some reason) Turn 180 degrees by spending 10 feet of movement (Immelman anyone?) If a monster has an especially high bonus (such as a very high Climb bonus due to having a climb speed), you might want to use a conditional modifier. For example, a Pathfinder creature with Climb +14, Swim +6, and a +8 racial bonus to Climb would have Athletics +6 (+14 when climbing). Specific considerations for specific skills are as follows.

Figure out how fast you can climb in a move and allow half that after half your regular move. As per the skill you can move 1/4 your base speed with a climb check. 1/2 your base speed with an accelerated climb. With a 30 ft base movement that is only 5ft/round with a single move or 15ft/round with a accelerated climb. 08/02/2019В В· Hello everyone, so it happened a new game from Respawn and I'm absolutely in love with it. Grapple is a little bit more difficult here but I hope with this video you will quickly learn how to

Your climb Speed grants you a +4 circumstance bonus to Athletics checks to Climb. If you have a climb Speed, you’re not flat-footed while climbing. Fly Speed. As long as you have a fly Speed, you can use the Fly and Arrest a Fall actions (page 472). You can also attempt to … Climb (Str; Armor Check Penalty)You are skilled at scaling vertical surfaces, from smooth city walls to rocky cliffs. Check: With a successful Climb check, you can advance up, down, or across a slope, wall, or other steep incline (or even across a ceiling, provided it has handholds) at one-quarter your normal speed.A slope is considered to be any incline at an angle measuring less than 60

Movement – d20PFSRD. 30/09/2013 · Proper rpm on the lathe and mill increases tool life and productivity. This lesson discusses how to determine the proper cutting speed for various metals and how to convert that cutting speed to, Chase scenes are a staple of the Eberron campaign, just as much as combat is. The Chase rules (GG, pg. 232) are a decent start, however their use fails apart at higher levels, with access to extradimensional travel, and does not accurately take into account alternate modes of movement (climb, swim, burrow and fly)..

SRDSwim Skill D&D Wiki

Pathfinmder how to determin fly swin and climb speed

Movement – d20PFSRD. Wind speed penalties to Fly checks also apply to Climb checks made to cling to air. If you fail a Climb check when climbing on air, you fall 10 ft. plus 10 ft. per 5 points by which you failed the check. Terrain Glide (swim) Prerequisites: Athletics sphere, Swim 5 ranks., Waterborn (swim speed 40 ft., can breathe water and air) Wings (average maneuverability, fly speed 40 ft.) Tranquility (Ex): At 2nd level, Brightness Seekers awaken memories of their past incarnations and realize that even death is merely a threshold to another existence rather than something to be feared. They gain a +10 resistance bonus on.

Climb legacy.aonprd.com. Dingle's Games contains quick and easy to use NPC and Monster Generators plus other tools for use in both D&D 3.5 and Pathfinder RPG, Move less than half speed and remain flying (I would argue this does not count when using fly the spell) Hovering; Turning greater than 45 degrees at any point during a move action (you can change facing in between turns with no penalty for some reason) Turn 180 degrees by spending 10 feet of movement (Immelman anyone?).

Acrobatics Skills - Archives of Nethys Pathfinder 2nd

Pathfinmder how to determin fly swin and climb speed

Movement Pathfinder 2 SRD Glasstop Games. Select one creature within 60 feet that you have damaged. If that creature has a burrow, climb, fly, or swim speed, you gain that form of movement for the duration of the spell at the same speed and maneuverability as the selected creature. If this gives you the burrow or swim speed, you can breathe while burrowing or swimming. If the creature Your climb Speed grants you a +4 circumstance bonus to Athletics checks to Climb. If you have a climb Speed, you’re not flat-footed while climbing. Fly Speed Source Core Rulebook pg. 463 As long as you have a fly Speed, you can use the Fly and Arrest a Fall actions..

Pathfinmder how to determin fly swin and climb speed

  • Movement – d20PFSRD
  • Apex Legends Grapple Guide for Pathfinder Slingshot
  • Apex Legends Grapple Guide for Pathfinder Slingshot

  • Swim (Str; Armor Check Penalty)Check. Make a Swim check once per round while you are in the water. Success means you may swim at up to one-half your speed (as a full-round action) or at one-quarter your speed (as a move action).If you fail by 4 or less, you make no progress through the water. Switching the COG on will show the detailed calculation and give access to Notes to detail temporary bonus and/or Fly and Other speed numbers, and to fields for handling permanent (Misc) and temporary (Temp) bonuses to Swim and Climb Speed. Temporary bonuses can be used in Buffs with "climb speed" and "swim speed".

    31/10/2017В В· Sometimes a special form of movement with its own speed (like Fly or Climb or Swim) requires additional Skill checks and rules. Making a Fly Skill check is not a Move action, it is just part of your movement using your fly speed (and either wings or magical flight like the fly spell). Same goes for Climb Skill and Climb speed. Flying: You do not have permission to edit this page, for the following reasons: The action you have requested is limited to users in one of the groups: s, contributors, twitchcontributor. This page has been protected to prevent editing or other actions.

    29/05/2013 · If you need to calculate average speed and you know the total distance covered and the total time it took to cover that distance, divide the distance into the total time. If the fraction doesn’t simplify into a whole number, convert it to a decimal. The result will be the average speed per unit of … Select one creature within 60 feet that you have damaged. If that creature has a burrow, climb, fly, or swim speed, you gain that form of movement for the duration of the spell at the same speed and maneuverability as the selected creature. If this gives you the burrow or swim speed, you can breathe while burrowing or swimming. If the creature

    This gives a valid speed only if we plan to fly straight through the lift. If we plan to circle in the lift, other factors determine the speed that will optimize our climb rate. For a headwind we displace the origin to the right, using the airspeed scale to determine how far … Your climb Speed grants you a +4 circumstance bonus to Athletics checks to Climb. If you have a climb Speed, you’re not flat-footed while climbing. Fly Speed. As long as you have a fly Speed, you can use the Fly and Arrest a Fall actions (page 472). You can also attempt to …

    Your climb Speed grants you a +4 circumstance bonus to Athletics checks to Climb. If you have a climb Speed, you’re not flat-footed while climbing. Fly Speed Source Core Rulebook pg. 463 As long as you have a fly Speed, you can use the Fly and Arrest a Fall actions. This gives a valid speed only if we plan to fly straight through the lift. If we plan to circle in the lift, other factors determine the speed that will optimize our climb rate. For a headwind we displace the origin to the right, using the airspeed scale to determine how far …

    Chase scenes are a staple of the Eberron campaign, just as much as combat is. The Chase rules (GG, pg. 232) are a decent start, however their use fails apart at higher levels, with access to extradimensional travel, and does not accurately take into account alternate modes of movement (climb, swim, burrow and fly). You Stride up to your Speed. During this movement, you can try to move through the space of one enemy. Attempt an Acrobatics check against the enemy’s Reflex DC as soon as you try to enter its space. You can Tumble Through using Climb, Fly, Swim, or another …

    Switching the COG on will show the detailed calculation and give access to Notes to detail temporary bonus and/or Fly and Other speed numbers, and to fields for handling permanent (Misc) and temporary (Temp) bonuses to Swim and Climb Speed. Temporary bonuses can be used in Buffs with "climb speed" and "swim speed". 30/09/2013В В· Proper rpm on the lathe and mill increases tool life and productivity. This lesson discusses how to determine the proper cutting speed for various metals and how to convert that cutting speed to

    If a creature with a climb speed chooses an accelerated climb (see above), it moves at double its climb speed (or at its land speed, whichever is slower) and makes a single Climb check at a -5 penalty. Such a creature retains its Dexterity bonus to Armor Class (if any) while climbing, and opponents get no special bonus to their attacks against it. A fey eidolon is a companion of the Fey Mage and has only one base form that determines its starting size, speed, AC, attacks, and ability scores. All natural attacks are made using the eidolon’s full base attack bonus unless otherwise noted (such as in the case of secondary attacks).

    From the sly rogue to the stalwart paladin, Pathfinder allows you to make the character you want to play. When generating a character, start with your character's concept. Do you want a character who goes toe-to-toe with terrible monsters, matching sword and shield against claws and fangs? Or do you want a mystical seer who draws his powers 30/09/2013В В· Proper rpm on the lathe and mill increases tool life and productivity. This lesson discusses how to determine the proper cutting speed for various metals and how to convert that cutting speed to

    From the sly rogue to the stalwart paladin, Pathfinder allows you to make the character you want to play. When generating a character, start with your character's concept. Do you want a character who goes toe-to-toe with terrible monsters, matching sword and shield against claws and fangs? Or do you want a mystical seer who draws his powers A fey eidolon is a companion of the Fey Mage and has only one base form that determines its starting size, speed, AC, attacks, and ability scores. All natural attacks are made using the eidolon’s full base attack bonus unless otherwise noted (such as in the case of secondary attacks).

    08/02/2019 · Hello everyone, so it happened a new game from Respawn and I'm absolutely in love with it. Grapple is a little bit more difficult here but I hope with this video you will quickly learn how to 31/03/2016 · So the average human (Speed 30) can climb 7.5 feet with a single move action, and go ahead and make that 3 squares (15 feet) with two move actions, each action requiring a climb check. Climbing is slow and hard. A high level monk, on the other hand, with a speed of 80, could climb …

    Brightness Seeker Prestige Classes - Archives of Nethys

    Pathfinmder how to determin fly swin and climb speed

    Pathfinder Statblock Import to Character Sheet Script Roll20. Waterborn (swim speed 40 ft., can breathe water and air) Wings (average maneuverability, fly speed 40 ft.) Tranquility (Ex): At 2nd level, Brightness Seekers awaken memories of their past incarnations and realize that even death is merely a threshold to another existence rather than something to be feared. They gain a +10 resistance bonus on, Daredevil allows you to be very mobile, with the eventual ability to gain a natural swim and climb speed for more maneuverability. Detective gives you the ability to investigate a bit better, with the ability to eventually cast Divination to find answers when you're at a dead end. Explorer is the sort used to exploring all sorts of different.

    pathfinder 1e Do you need to make climb checks if you

    Glider Performance Airspeeds. On the default character sheet, there is a burrow speed that I don't know how to determine it or if I even have it. I was able to find fly and swim speeds in the skills section but …, Figure out how fast you can climb in a move and allow half that after half your regular move. As per the skill you can move 1/4 your base speed with a climb check. 1/2 your base speed with an accelerated climb. With a 30 ft base movement that is only 5ft/round with a single move or 15ft/round with a accelerated climb..

    Dingle's Games contains quick and easy to use NPC and Monster Generators plus other tools for use in both D&D 3.5 and Pathfinder RPG Climb (Str; Armor Check Penalty)You are skilled at scaling vertical surfaces, from smooth city walls to rocky cliffs. Check: With a successful Climb check, you can advance up, down, or across a slope, wall, or other steep incline (or even across a ceiling, provided it has handholds) at one-quarter your normal speed.A slope is considered to be any incline at an angle measuring less than 60

    31/03/2016 · So the average human (Speed 30) can climb 7.5 feet with a single move action, and go ahead and make that 3 squares (15 feet) with two move actions, each action requiring a climb check. Climbing is slow and hard. A high level monk, on the other hand, with a speed of 80, could climb … Move less than half speed and remain flying (I would argue this does not count when using fly the spell) Hovering; Turning greater than 45 degrees at any point during a move action (you can change facing in between turns with no penalty for some reason) Turn 180 degrees by spending 10 feet of movement (Immelman anyone?)

    31/03/2016 · So the average human (Speed 30) can climb 7.5 feet with a single move action, and go ahead and make that 3 squares (15 feet) with two move actions, each action requiring a climb check. Climbing is slow and hard. A high level monk, on the other hand, with a speed of 80, could climb … 29/05/2013 · If you need to calculate average speed and you know the total distance covered and the total time it took to cover that distance, divide the distance into the total time. If the fraction doesn’t simplify into a whole number, convert it to a decimal. The result will be the average speed per unit of …

    This speed calculator is a tool that helps you determine the average speed of a moving object based on the distance traveled over a certain time traveled. Whether you are test driving your brand new car, or just going for a quick jog or cycle, if you want to know how to find average speed, this calculator will come in handy.. In the article below, you can find a lot of valuable information From the sly rogue to the stalwart paladin, Pathfinder allows you to make the character you want to play. When generating a character, start with your character's concept. Do you want a character who goes toe-to-toe with terrible monsters, matching sword and shield against claws and fangs? Or do you want a mystical seer who draws his powers

    Chase scenes are a staple of the Eberron campaign, just as much as combat is. The Chase rules (GG, pg. 232) are a decent start, however their use fails apart at higher levels, with access to extradimensional travel, and does not accurately take into account alternate modes of movement (climb, swim, burrow and fly). Pathfinder Statblock Import to Character Sheet Script 1; 2; Newer В» 1421562703 GM Pro. Permalink Quote. Hi All, I upgraded to Mentor in the last week, and this weekend i've been cutting my javascript teeth on a stat block importer. I've managed to get it to the stage where its working for a fair few characters/monsters, so i think its time to get some feedback and maybe some beta testers

    Figure out how fast you can climb in a move and allow half that after half your regular move. As per the skill you can move 1/4 your base speed with a climb check. 1/2 your base speed with an accelerated climb. With a 30 ft base movement that is only 5ft/round with a single move or 15ft/round with a accelerated climb. ~Description~ A roughly waifish figure covered in a white shaggy fur, her limbs and torso are just shy of disturbingly long. If an effort to stand fully strai

    You Stride up to your Speed. During this movement, you can try to move through the space of one enemy. Attempt an Acrobatics check against the enemy’s Reflex DC as soon as you try to enter its space. You can Tumble Through using Climb, Fly, Swim, or another … On the default character sheet, there is a burrow speed that I don't know how to determine it or if I even have it. I was able to find fly and swim speeds in the skills section but …

    These goblins hail from the deeper parts of the world. They gain darkvision 60 feet, light blindness, two claw attacks that deal 1d3 damage, and a climb speed of 20 feet. Gibberling (CR +1) Source Rocks Fall, Everyone Dies Blog. These goblins have been touched by aberrant influence. On the default character sheet, there is a burrow speed that I don't know how to determine it or if I even have it. I was able to find fly and swim speeds in the skills section but …

    Climb Speed and how to get it? Pathfinder_RPG

    Pathfinmder how to determin fly swin and climb speed

    pathfinder 1e How do I determine my burrow speed? - Role. Climb (Str; Armor Check Penalty)You are skilled at scaling vertical surfaces, from smooth city walls to rocky cliffs. Check: With a successful Climb check, you can advance up, down, or across a slope, wall, or other steep incline (or even across a ceiling, provided it has handholds) at one-quarter your normal speed.A slope is considered to be any incline at an angle measuring less than 60, Move less than half speed and remain flying (I would argue this does not count when using fly the spell) Hovering; Turning greater than 45 degrees at any point during a move action (you can change facing in between turns with no penalty for some reason) Turn 180 degrees by spending 10 feet of movement (Immelman anyone?).

    *divine pursuit* Pathminder

    Pathfinmder how to determin fly swin and climb speed

    Glider Performance Airspeeds. You do not have permission to edit this page, for the following reasons: The action you have requested is limited to users in one of the groups: s, contributors, twitchcontributor. This page has been protected to prevent editing or other actions. Switching the COG on will show the detailed calculation and give access to Notes to detail temporary bonus and/or Fly and Other speed numbers, and to fields for handling permanent (Misc) and temporary (Temp) bonuses to Swim and Climb Speed. Temporary bonuses can be used in Buffs with "climb speed" and "swim speed"..

    Pathfinmder how to determin fly swin and climb speed

  • View source for Pathfinder Official Roll20 Wiki
  • Fey Eidolon Pathfinder Community
  • Movement Rules - Archives of Nethys Pathfinder 2nd

  • Move less than half speed and remain flying (I would argue this does not count when using fly the spell) Hovering; Turning greater than 45 degrees at any point during a move action (you can change facing in between turns with no penalty for some reason) Turn 180 degrees by spending 10 feet of movement (Immelman anyone?) The thrill of competing in speed climbing is obvious to participants, but those who will never enter a competition can have a hard time seeing the appeal. Competitions are dramatic and almost over too quickly, but Brosler and McColl have both seen benefits in their other climbing pursuits due to their speed climbing training.

    Your climb Speed grants you a +4 circumstance bonus to Athletics checks to Climb. If you have a climb Speed, you’re not flat-footed while climbing. Fly Speed Source Core Rulebook pg. 463 As long as you have a fly Speed, you can use the Fly and Arrest a Fall actions. Move less than half speed and remain flying (I would argue this does not count when using fly the spell) Hovering; Turning greater than 45 degrees at any point during a move action (you can change facing in between turns with no penalty for some reason) Turn 180 degrees by spending 10 feet of movement (Immelman anyone?)

    If a creature with a climb speed chooses an accelerated climb (see above), it moves at double its climb speed (or at its land speed, whichever is slower) and makes a single Climb check at a –5 penalty. Such a creature retains its Dexterity bonus to Armor Class (if any) while climbing, and opponents get no special bonus to their attacks against it. It cannot, however, use the run action while climbing. When determining a creature’s speed, first decide if it has any alternative modes of movement, such as burrow, climb, fly, or swim. Most Medium creatures have a base speed of 30 feet. Quadrupeds and Large creatures increase this by 10 feet each. Smaller creatures decrease this base speed by 10 feet. If a creature is particularly fast or slow

    Chase scenes are a staple of the Eberron campaign, just as much as combat is. The Chase rules (GG, pg. 232) are a decent start, however their use fails apart at higher levels, with access to extradimensional travel, and does not accurately take into account alternate modes of movement (climb, swim, burrow and fly). Pathfinder Statblock Import to Character Sheet Script 1; 2; Newer В» 1421562703 GM Pro. Permalink Quote. Hi All, I upgraded to Mentor in the last week, and this weekend i've been cutting my javascript teeth on a stat block importer. I've managed to get it to the stage where its working for a fair few characters/monsters, so i think its time to get some feedback and maybe some beta testers

    When determining a creature’s speed, first decide if it has any alternative modes of movement, such as burrow, climb, fly, or swim. Most Medium creatures have a base speed of 30 feet. Quadrupeds and Large creatures increase this by 10 feet each. Smaller creatures decrease this base speed by 10 feet. If a creature is particularly fast or slow These goblins hail from the deeper parts of the world. They gain darkvision 60 feet, light blindness, two claw attacks that deal 1d3 damage, and a climb speed of 20 feet. Gibberling (CR +1) Source Rocks Fall, Everyone Dies Blog. These goblins have been touched by aberrant influence.

    31/10/2017 · Sometimes a special form of movement with its own speed (like Fly or Climb or Swim) requires additional Skill checks and rules. Making a Fly Skill check is not a Move action, it is just part of your movement using your fly speed (and either wings or magical flight like the fly spell). Same goes for Climb Skill and Climb speed. Flying: This gives a valid speed only if we plan to fly straight through the lift. If we plan to circle in the lift, other factors determine the speed that will optimize our climb rate. For a headwind we displace the origin to the right, using the airspeed scale to determine how far …

    Waterborn (swim speed 40 ft., can breathe water and air) Wings (average maneuverability, fly speed 40 ft.) Tranquility (Ex): At 2nd level, Brightness Seekers awaken memories of their past incarnations and realize that even death is merely a threshold to another existence rather than something to be feared. They gain a +10 resistance bonus on Figure out how fast you can climb in a move and allow half that after half your regular move. As per the skill you can move 1/4 your base speed with a climb check. 1/2 your base speed with an accelerated climb. With a 30 ft base movement that is only 5ft/round with a single move or 15ft/round with a accelerated climb.

    This speed calculator is a tool that helps you determine the average speed of a moving object based on the distance traveled over a certain time traveled. Whether you are test driving your brand new car, or just going for a quick jog or cycle, if you want to know how to find average speed, this calculator will come in handy.. In the article below, you can find a lot of valuable information On the default character sheet, there is a burrow speed that I don't know how to determine it or if I even have it. I was able to find fly and swim speeds in the skills section but …

    Waterborn (swim speed 40 ft., can breathe water and air) Wings (average maneuverability, fly speed 40 ft.) Tranquility (Ex): At 2nd level, Brightness Seekers awaken memories of their past incarnations and realize that even death is merely a threshold to another existence rather than something to be feared. They gain a +10 resistance bonus on If a monster has an especially high bonus (such as a very high Climb bonus due to having a climb speed), you might want to use a conditional modifier. For example, a Pathfinder creature with Climb +14, Swim +6, and a +8 racial bonus to Climb would have Athletics +6 (+14 when climbing). Specific considerations for specific skills are as follows.

    You Stride up to your Speed. During this movement, you can try to move through the space of one enemy. Attempt an Acrobatics check against the enemy’s Reflex DC as soon as you try to enter its space. You can Tumble Through using Climb, Fly, Swim, or another … When determining a creature’s speed, first decide if it has any alternative modes of movement, such as burrow, climb, fly, or swim. Most Medium creatures have a base speed of 30 feet. Quadrupeds and Large creatures increase this by 10 feet each. Smaller creatures decrease this base speed by 10 feet. If a creature is particularly fast or slow